LG G5 review

7:50 AM 0 Comments

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OUR VERDICT

The LG G5's modular party pieces are yet to be fully realized, but away from that you've got a supremely solid flagship smartphone - if only the battery was a bit better.

FOR

  • Strong screen
  • Super performance
  • Useful wide angle camera

AGAINST

  • Questionable design
  • No app drawer
  • Battery could be better

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Update: Our LG G5 review now includes additional speed, battery life and camera tests in three separate comparison videos you'll want to watch below.
The LG G5 is a massive change of pace for the South Korean firm. It's done away with the cheap plastic and confusing leather finishes of the LG G4 in favor of a full metal body, while keeping fan-favorite features like a removable battery and microSD card.
That's a big deal, because Samsung disappointed a vocal minority when it ditched its swappable battery and expandable storage hallmarks for the Galaxy S6, although it realized the errors of its way as it reinstated microSD support in the Galaxy S7 and Galaxy S7 Edge a year later.
The LG G5 may not be as ornate as Samsung's glass-and-metal-fused phone, or Apple's aluminum iPhone 6S, but it's a step in the right direction after the questionably styled G4.
Not only does it include perks for power users, LG's changed the way we access the battery with a cartridge-like input so you don't have to remove the back cover.
This 'magic slot' is located in the bottom frame of the phone and doubles as an accessory port. Add-ons so far include a battery grip with physical camera controls and a Hi-Fi audio module.
LG G5 review
You don't really need either of these accessories to enjoy the camera or audio, though. LG G5 has a dual-camera setup on the back, with one lens that provides extra-wide photos.
The front is highlighted by an always-on, 5.3-inch display. It never goes to sleep, with the time, date and notification icons visible when the phone is off.
When it comes to price, you're looking at around US$650 (£500, AU$890) SIM-free for the LG G5, which puts it slightly below the Galaxy S7 and iPhone 6S - although they're all pretty much in the same ball park.
There are lots of parts to the LG G5 - but do they all add up to make a best phones contender? Let's explore, as I put it through the in-depth review process.

Design

The LG G5 looks and feels completely different to the G4, and that's thanks to the all-metal body that rightfully kicks the plastic to the curb.
It feels suitably smooth, although the G5 struggles to feel as premium the likes of the iPhone 6S or Samsung Galaxy S7. That's thanks to a relatively thick layer of primer-paint mix which LG has used to the color the G5.
Initially I thought the G5 felt more like plastic, and it can be deceiving, but the sturdy aluminum frame becomes more apparent the more you use it. This doesn't mean the G5 feels cheap, far from it in fact, but the finish doesn't sing in your hand.
The slender metallic rim which rounds round the edges of the handset on the rear adds an extra layer of class, but it also feels a little sharp. It's not as cutting on my final unit compared to the pre-production model I had, but it's not exactly smooth.
LG G5 review
Unlike Apple's handset the LG G5 won't be notorious for antenna lines. It doesn't have any of those unsightly bands, instead relying on Micro-Dizing to cover up antenna slits.
This allows you to enjoy color of the device, and in the G5's case you get a choice of four: silver, titan (grey), pink and gold. The pre-production handset I used was pink, and the color is rather muted. It's not as dazzling as Apple's rose gold, but at the same time it seems a little apologetic.
The hue will likely appeal to some, but for me it doesn't really work. The final review unit I received came sported the silver paint, and it's more agreeable to the eye.
Another big difference between the design of the LG G5 and its predecessor is the fact that the curved design has been ditched.
LG G5 review
Gone is the bananaphone style of the LG G4 and its even curvier cousin, the LG G Flex 2, and in returns the flat frontage which is the norm in the mobile market.
I say flat - it's almost there, but LG couldn't help itself, with the G5's front sloping away from you at the top and bottom. It's a slightly odd finish which offers little in the way of aesthetic grace or practical use.
LG's reason for the switch is simple - consumers preferred the flat designs of rival handsets over its own curved offerings.
And I'd agree. The LG G5 feels more balanced in the hand and it's easier to slip into a pocket.

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Top to bottom: the iPhone 5S, 6 and 6 Plus.

7:41 AM 0 Comments

Top to bottom: the iPhone 5S, 6 and 6 Plus.achraf hadari ,morocco


Review update: Summer 2015

If Apple sticks to the same mid-September release calendar it's followed for the past several years, we are just a few short months away from the next version of the iPhone. And if Cupertino follows the same upgrade plan -- big redesigns for even numbered years, internal specs updates for odd ones -- we can likely expect something a bit less radical than the big-screen makeover the iPhone got in 2014. (You can read our predictions of what to expect from the next iPhone here .)
At its Worldwide Developers Conference in June, Apple introduced the next edition of its mobile operating system, iOS 9 . According to Apple, in addition to a number of incremental enhancements, iOS 9 will feature a stronger, more "proactive" version of Siri, the personal assistant; an upgraded maps app and a new news app; and, importantly for iPhone users, improved battery life (plus a new low-power mode for even longer performance). iOS 9 is currently available only to developers; the rest of us can sign up for the public beta in July.
Those looking to purchase an iPhone this summer are advised that Apple still sells the iPhone 5S and the iPhone 5C -- both of which, in what are likely to be their waning days on store shelves, constitute an excellent value.
Outside of the Apple ecosystem, those on the prowl for a new phone should consider the handful of upcoming flagship models announced at Mobile World Congress in March 2015, including theHTC One M9 and Samsung Galaxy S6 , an especially worthy competitor for the iPhone 6 that features a larger screen and higher resolution (see a detailed comparison here). Suffice to say that the competitive landscape will soon be shifting.

Cut to the chase: How the iPhone stacks up

For those looking to buy a new phone in the near-term, here's a framework for how to think about the iPhone 6:
For owners of older iPhones looking to upgrade, the iPhone 6 and 6 Plus are thinner and come equipped with faster A8 processors, improved cameras, speedier Wi-Fi and LTE cellular data connectivity, better voice quality on voice-over-LTE, and -- except for entry-level models -- more onboard storage. In terms of screen size, the 4.7-inch iPhone 6 will probably be more than enough for anyone upgrading from a 4-inch (iPhone 5 or 5S) or 3.5-inch screen (all previous iPhone models). The 6 Plus may simply be too big for some, though its large display and extended battery life are terrific.
For iPhone 5S owners or habitual iPhone upgraders, the chief advantages are the iPhone 6's bigger screen and support for Apple Pay. The improved processor, camera, 4G LTE and Wi-Fi speeds, and possible battery-life gains are steps up, but not massive leaps. In other words, if you don't need the larger screen, you aren't sacrificing much by sticking with the iPhone 5S (running iOS 8) until the next generation drops.
For Android owners who jumped ship from iOS and want to come back, this is the iPhone generation you've been waiting for. It's the best iPhone since the iPhone 5 . Back then, 4G LTE and an improved screen and camera made the difference. This time, a larger screen, a fast processor, support for Apple Pay, additional customization features of iOS 8, and increased storage help close the feature gap with top Android phones.


For hard-core Android fans, there are certainly non-Apple phones that cost less and come equipped with higher-resolution screens, better battery life, SD card support, and removable batteries. And theAndroid Lollipop operating system brings a lot to the table. Still, the larger screens and customization features of iOS 8 make the iPhone 6 and 6 Plus the most attractive iPhone generation to date. Android owners may be tempted.

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WWE 2K16 Review

7:30 AM 0 Comments

Wrestling games have been lost in a foggy region between arcade and simulation for well over a decade, but last year, WWE 2K15 took a big risk by pushing further into simulation territory than ever before. Despite how divisive this decision proved to be,WWE 2K16 doubles down on that, and it’s all the better for it. I’m used to thinking about resource management and move spacing when I play fighting games, but not in a wrestling game. 2K16 has me thinking that way, and it rewards me for it, and despite the fact that it’s still missing some features I love, that kept me coming back bout after bout.

Developers Yukes and Visual Concepts were on the right track last year when they added a stamina system and a chain wrestling system to create a greater sense of pace, and they’ve built on those successes beautifully.

Educated Feet

At the center is the reworked reversal system, which makes reversals a limited, slowly regenerating resource. Managing it correctly means you’ve got the ace in the hole you need to escape scary late-match situations, where a less frugal opponent might find themselves forced to absorb a beating. Not only does this create a welcome layer of decision-making previously absent from the series, it adds an extremely meaningful differentiation between characters, as some have more reversal stocks than others.
Working in tandem with the excellent reversal system are the new Working Holds. Wrestling smarks know these are holds that performers use to catch their breath mid-match, and WWE 2K16 smartly incorporates them in a competitive context here. Successful working holds restore your stamina while sapping your opponent’s - effectively allowing you to stall out their offense until you can get some reversal stocks back. That’s just one possible tactic you might employ. The pressure to stall or scrape by until you have the resources you need, and the incentive to force your opponent to waste theirs opens the fighting up tremendously.
The net result is matches that have a greater sense of variety and ring psychology.

Options I used to never care about, like escape-rolling out of the ring, or having a manager distract my opponent suddenly become totally valid choices, since it buys me time to catch my breath. I’ll lay on the ground and let my opponent land a few kicks if I see them getting close to having a finisher, since that’s the bullet that needs dodging. I even started learning which moves, when reversed, give me a big enough window of opportunity to get an attack in, letting those that don’t slide. The net result is matches that have a greater sense of variety and ring psychology; blurring  the line between playing to win and putting on a show.

Holes in the Show

Most wrestling fans agree that showmanship is at least as important as technical, in-ring ability, and WWE 2K16 doesn’t quite nail all its big spots in this regard. Technically, it’s kind of all over the place: there are no load times between ring entrances, lending a seamless, TV-broadcast feel to match openings, but the loads between other modes, and even just to preview a costume piece in create-a-wrestler can be painful. Sometimes the AI behaves uncannily like the wrestler you know and love, like when Seth Rollins tries to DQ himself to retain the belt, and other times, they quizzically zone out and sort of stare off into space.
This same inconsistency spills over into other areas. Visually, some character models and effects look terrific, like during Randy Orton’s ring entrance, while guys like Chris Jerico seem to be holdovers from the last-gen days.
WWE 2K16 doesn’t quite nail all its big spots

Finally, the commentary has improved greatly, with far fewer repeated phrases, and more specific insight into many wrestlers’ fighting style and history, but it’s not all the way there yet. There are still a few too many general move callouts, making the play-by-play a bit flat at times. No one issue is big enough to ruin the fun, but together they can periodically undercut the tension and excitement the in-ring action builds so effectively.

Feed. Me. More.

The biggest criticism leveled at last year’s game was the anemic roster, and the overall lack of modes and features compared to prior years. WWE 2K16 largely rectifies this, but its bag of tricks hasn’t quite gotten back to the point of overflowing yet. The one exception is in the roster which is, quite frankly, nuts. In terms of separate individual wrestlers, you’re looking at over 120, including many NXT-born stars, who fans were clamoring for last year. Not only are they a joy to play in their own right, but they add some much-needed diversity to the roster.
In terms of match types, much of what we lost last year is back. There are exceptions: no backstage brawl, no 2 out of 3 falls, no inferno etc. Honestly, very little that I cared about hasn’t returned, but it would be nice to see these modes come back in future iterations. Still this represents a huge improvement over last year’s sparse match offerings.
The roster is, quite frankly, nuts.

Core modes like create-a-wrestler and MyCareer have been expanded considerably, with the latter spanning multiple years instead of ending with a single Wrestlemania appearance. Diva, belt, and arena creation are thankfully restored. Universe has even more ways to customize your WWE sandbox, including detailed personality sliders that affect in ring behavior.As has become expected, 2K Showcase is back, and is still a great mix of history and fantasy recreation. I miss create-a-story and create-a-move, but even without them, there’s still plenty you can do with this toolset.

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